Home
Unity Developer

at
VyoriusBird Vyorius Drones
from Jul 2023 to Dec 2023
Remote
Key Points

At Vyorius, I served as a Unity Developer, focusing on the development and maintenance of their “Drone Flight Simulator,” “Drone Test Simulator,” and “Drone Soccer” products. The products had basic features implemented by the team beforehand. My key responsibilities included:

Training simulator tasks:
Developed a new level, "The Lighthouse," featuring a terrain designed to train drone maneuvers with ascent capabilities.

Revamped existing levels and implemented a new technique for drone camera movement using Unity’s Cinemachine component.

Created a logic system for athlete movement at the stadium level, utilizing C#'s sine and cosine wave functionalities for circular motion.

Upgraded the environment, ensuring high-quality assets, appropriate animations, level design, and relevant audio effects (e.g., flight and crash sounds).

Test simulator tasks:
Developed four test patterns (rectangle, circle, infinity, and helix) based on standard measurements, deployed on both the Vyorius Simulator Website and Windows systems (.exe builds).

Implemented a detailed scoring system that evaluates player performance based on path deviation, adhering to regulatory standards.

Set up the test simulator environment with a cityscape backdrop and characters observing the test.


Demonstration Videos



More details on the work with videos can be seen on the Drive Folder.

References:
Pankaj Kumar (Co-Founder, CTO), Ph: +91 88021 12520
Amulya Gupta (Tech Lead), Ph: +91 96508 24906

Vyorius Work Drive Folder